AI Insights · Timothy · April 2022
Top 5 Third Person Games on iOS in Israel - Q1 2022
Discover the performance trends of the top 5 third person games on iOS in Israel during Q1 2022 with insights on weekly downloads, revenue, and active users.
The first quarter of 2022 saw notable performance trends among the top 5 third person games on iOS in Israel. Here’s a detailed look at how these popular titles fared in terms of weekly downloads, revenue, and active users, based on data from Sensor Tower.
PUBG MOBILE from Tencent Mobile International Limited exhibited a steady increase in weekly revenue, peaking at around $66K in mid-January. Weekly downloads started strong at 7.4K in late January but gradually decreased to approximately 4.8K by the end of March. The game maintained a high number of active users, fluctuating between 106K and 126K throughout the quarter.
Genshin Impact: Natlan Launch by COGNOSPHERE PTE. LTD. had varying weekly revenue, with a notable spike to $24.5K in early January and another peak of $23.7K at the end of March. However, weekly downloads saw a decline, starting at 1K in January and dropping to around 368 by late March. Active users remained relatively stable, ranging from 8.3K to 9.4K during the period.
DRAGON BALL LEGENDS, published by Bandai Namco Entertainment Inc., experienced fluctuations in weekly revenue, reaching a high of $11.2K at the end of December and a low of $1.7K in late January. Weekly downloads were modest, peaking at 321 in late December and falling as low as 8 in mid-February. The game’s active user base remained consistent, staying between 3.3K and 3.9K.
Summoners War from Com2uS Corp. saw varied weekly revenue, with highs of $7.2K in late January and lows of $1.5K at the end of March. Weekly downloads showed minor fluctuations, peaking at 45 in late February. The number of active users remained stable around 1K, with a slight dip to 921 in mid-March.
Tennis Clash: Sports Stars Game by Wildlife Studios demonstrated a robust performance in weekly revenue, peaking at $6K in mid-January. Weekly downloads were highest in late January at 1.9K but gradually declined to 755 by the end of March. The game maintained a strong active user base, ranging from 8.7K to 12.6K throughout the quarter.
For more detailed insights and data, visit Sensor Tower.